![]() ![]() When I discovered lag wouldn't be a cause for concern, the next challenge was learning how to actually play effectively. After setting up a character, the game plops the player into a world filled with conflict. This is a brief introduction to the combat system-and a few minutes later players are back to level one and situated on what veterans lovingly call "Noob Island." The first time through, there's a sort of tutorial level-the newly minted character is suddenly level 20 and has some skills at their disposal. The real-time combat allows for constant movement, with standard and charged attacks at the player's disposal. The catch is that there's no lock-on targeting and the enemies move as well. This adds an element of strategy to boss battles as players must decide when to charge power moves, how much to charge them (they have levels-higher charges take more time to fully prepare), and to make sure the enemy hasn't moved during that time period. Early on, this leads to a lot of whiffing. Once players get used to the flow of combat, Tera really shines. The game is loaded with larger-than-life monsters, both in dungeons (five man affairs currently-there are no bigger "raid-style" missions available yet) and in the main world,where "BAMs" (Big Ass Monsters) can be found. However, the real plus of the combat is the way it makes killing regular monsters more than busywork. Clearing "trash mobs" on the way to a boss is usually tedious and dreary in an MMO, but Tera's combat is frenetic enough that the player always feels engaged. Whether with a mouse and keyboard or an Xbox 360 PC controller, the battle system of Tera is a treat. On the other hand, aside from the fighting engine, Tera is a fairly traditional WoW clone. ![]()
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